
Intellectual property law covers copyrights, trademarks, and patents. While conceptually similar, laws governing these areas affect different things. Patent laws are designed to protect inventions and other tangible property, copyrights protect original forms of authorship, including writings and art, and trademarks generally protect brand names and logos. Intellectual property lawyers may specialize in a variety of fields relating to IP law; common in Seattle are specializations in biomedicine and technology.
To become a patent practitioner and represent clients before the United States Patent and Trademark Office (USPTO), one must pass the USPTO exam, also known as the patent bar. The exam consists of 100 multiple-choice questions, 63 of which need to be answered correctly in order to pass. One must also have attained a Bachelor’s degree in a recognized STEM field (science, technology, engineering, and math), or have enough training in such a field to meet the requirements of expertise.

Seattle is a hotspot of innovation and entrepreneurship, and so the city requires a constant supply of intellectual property lawyers. The University of Washington School of Law is thus well-situated to train its students within the field of IP law. To gain further expertise, law students interested in IP law may choose to pursue UW’s Intellectual Property Concentration Track or choose the LL.M. in IP law, which trains students in trademarks and litigation and provides them with the foundational skills required to succeed as an intellectual property lawyer. Additionally, interested law students may choose to take part in the Entrepreneurial Law Clinic (ELC) at the University of Washington School of Law, which partners law and business students with attorneys and business advisors. Another option for law students is the Technology Law and Public Policy Clinic, where clinicians work with a project team to address an issue involving high tech and public policy.
Antitrust Issues in Intellectual Property Law
by
Bradford P. Lyerla
The intersection of intellectual property law and antitrust law is busy and complicated, and there's no reason to believe that the heavy traffic will abate anytime soon. In the past year alone, the Congress, regulators and courts have all made significant statements affecting the historical balance between the competing policies underlying intellectual property and antitrust law. [This book] focuses on recent developments, helping the IP practitioner stay informed about the law and the many ways in which antitrust law limits, disciplines, and counterbalances intellectual property law and vice versa. Topics cover antitrust issues in these areas of intellectual property law: acquisition, procurement, and ownership; licensing; litigation; settlements under the Hatch-Waxman Act; and incorporation of IP into a standard set by a standard-setting organization (SSO).
Computer Games and Immersive Entertainment: New Frontiers in Intellectual Property Law
by
Chrissie Scelsi, Ross A. Dannenberg
A one-of-a-kind, cutting-edge resource, this book explores and discusses how to obtain traditional IP rights in the non-traditional settings of video game and immersive environments, and serves as a primer for practitioners researching these emerging legal issues. Each chapter covers important IP issues involved with computer games and immersive entertainment, including end-user license agreements, copyrights, patents, trademarks, trade secrets, rights of publicity, and international considerations.
A Dictionary of Intellectual Property Law
by
Peter Groves
Research Handbook on the Economics of Intellectual Property Law
by
Ben Depoorter, Peter Menell, David Schwartz
Steal This Music: How Intellectual Property Law Affects Musical Creativity
by
Joanna Demers